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Showing posts with label Xbox Games. Show all posts
Showing posts with label Xbox Games. Show all posts

Tuesday, April 26, 2011

Game : Harry Potter and the Deathly Hallows





About :


Harry Potter and the Deathly Hallows is a two-part action-adventure video game developed by EA's Bright Light Studio and published by Electronic Arts. Part 1 of the game was released on 16 November 2010 in the United States, 18 November in Australia and on 19 November 2010 in Europe and India to coincide with the film's release date.Part 2 of the game will be released to coincide with the second part of the film.

The game is based on the book and film of the same title. It follows protagonists Harry Potter, Ron Weasley and Hermione Granger who set out to destroy the seven Horcruxes, which will help them to defeat Lord Voldemort, the game's antagonist.


The gameplay for Harry Potter and the Deathly Hallows: Part 1 is different from the previous games after developers decided the game required a new direction to suit its growing adult audience.The player controls the character Harry Potter from a third person over-the-shoulder camera, and is played in the style of a third-person shooter. The Deathly Hallows: Part I game includes a progression system where Harry gains experience and can upgrade his spells.

Combat in Deathly Hallows Part 1 involves casting spells by tapping the buttons (each a different spell) on the d-pad. The player is able to change the spells on the d-pad by going to the menu and selecting the weapon wheel. The spells in Deathly Hallows: Part I include Stupefy, Expelliarmus, Confringo, Confundo, Expulso, Impedimenta, Wingardium Leviosa, Protego (which can be upgraded to Protego Totalum by entering a specific unlock code), Expecto Patronum, Petrificus Totalus, Finite Incantatem (to free other wizards from Petrificus Totalus) and a Four-Points spell that points which way to go.The spells also have an effect on enemies and the environment with the player being able to use Wingardium Leviosa to throw objects at other players or to clear paths and the Confundo spell being able to make the enemy fight for the player (which is used in a sniper point of view).Head shots are also a feature in the game with the player being able to control Harry to aim a spell at their opponent's head. Part of the combat sequences involve the cover-based gameplay where the player hides behind an object to protect themselves against their opponent until it has been destroyed.

Supported : Microsoft Windows, Nintendo DS, Wii, PlayStation 3, Xbox 360, and Mobile platforms.





Sunday, April 24, 2011

Game : SmackDown Vs Raw 2011

About :

WWE SmackDown vs. Raw 2011 (also shortened to WWE SvR 2011) is a professional wrestling video game developed by Yuke's and published by THQ. It is the seventh game in the WWE SmackDown vs. Raw series, and is the sequel to WWE SmackDown vs. Raw 2010. It was released on October 26, 2010 in North America, October 28, 2010 in Australia and October 29, 2010 in Europe. The game is based on the two brands of World Wrestling Entertainment (WWE), Raw and SmackDown.


One of the main changes in the game is the incorporation of a new physics system that allows objects to be used more realistically, such as objects involved in the Tables, Ladders, and Chairs match. Tables now break differently depending on the impact placed upon them. Inside and outside the ring, ladders can now be rested onto the ring ropes and be broken into pieces. For the first time since the original WWE SmackDown! vs. Raw game, chairs can be thrown at the player's opponents.

The Hell in a Cell match was revamped with expanded cell walls, weapons underneath the ring, steel steps near the poles, and the removal of the cell door. In addition, new ways to exit the cell were introduced, such as barreling through the cage wall.

For the first time since WWE SmackDown! Shut Your Mouth, the player can roam freely around the backstage areas in the game's primary story mode, though the ability to roam during matches has not returned to the series. Moves and controls are modified to incorporate new options to perform during and after a move is executed. The strong grapple modifier has been revamped to allow the player to perform more powerful moves on the opponent as the player progresses into the match and wears down the opponent.There are new announce table moves like a moonsault from the ring to the prone opponent.